0.0.3 — Portal & Flowfield Pathfinding
Features
- Hierarchical Flow Field Pathfinding ported from OpenAge
- Unit Training Queue with progress bar and cancel
- Building Deselection � new selection clears previous
- Tree Density Grid for fast AI queries
- AI GOAP Rework
Fixes
- Chopper slot overlap eliminated
- Unit spawn at building bottom corner
- Water level raised to shoreline
- Production stalls gracefully
Performance
- 65K bitmap ? ~20-entry HashSet
- Dirty tile tracking instead of full-map diff
- Production FFI skipped when idle
- Portal rebuild skipped for interior tiles
- Steering radius reduced