Aternix Logo
ATERNIX

0.0.3 — Portal & Flowfield Pathfinding

Patch Notes 1 min read
Share:

Features

  • Hierarchical Flow Field Pathfinding ported from OpenAge
  • Unit Training Queue with progress bar and cancel
  • Building Deselection � new selection clears previous
  • Tree Density Grid for fast AI queries
  • AI GOAP Rework

Fixes

  • Chopper slot overlap eliminated
  • Unit spawn at building bottom corner
  • Water level raised to shoreline
  • Production stalls gracefully

Performance

  • 65K bitmap ? ~20-entry HashSet
  • Dirty tile tracking instead of full-map diff
  • Production FFI skipped when idle
  • Portal rebuild skipped for interior tiles
  • Steering radius reduced