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v0.0.1 - Foundation

Patch Notes 1 min read
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Features

  • Bevy ECS integration - Rust-based entity system with Godot rendering via GDExtension
  • Terrain generation with Terrain3D heightmap, grid overlay, and terrain painting
  • Fog of War - GPU shader-rendered FoW with per-player persistence
  • Unit movement and basic pathfinding with elevation waypoints and impassable terrain
  • Minimap - Diamond-shaped minimap with FoW integration
  • Tree rendering - Multimesh tree placement with passability mapping
  • Camera controller - Orthographic RTS camera with smooth zoom and pan
  • AI base positioning - Initial AI system with base position logic
  • Pixel shader for units
  • Elevation support for terrain and pathfinding
  • Grid for tiles overlay on terrain
  • Basic player class and player management

Changes

  • Terrain rendering rework with grid elevation fixes
  • Multiple performance optimization passes (FoW, multimesh, unit separation)
  • Godot GDExtension and Bevy crate updates