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v0.0.2 - UI & Building Systems

Patch Notes 1 min read
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Features

  • Resource HUD with WW1-themed pixel art icons
  • Build menu with placement preview overlay
  • Building/tree selection with info panel and train button
  • Right-click unit commands (chop, build, formation move)
  • Building fog of war with per-type sight radius

Fixes

  • Spawn hang eliminated (bounded retry + spiral fallback)
  • Build mode clicks no longer deselect units
  • Placement validation mirrors Rust logic exactly

Performance

  • Cached resource HUD values
  • Build menu buttons only update on change
  • Tree wobble early-out
  • Rust: path data, building Vec, chopping FFI, formation assignment optimized