v0.0.2 - UI & Building Systems
Features
- Resource HUD with WW1-themed pixel art icons
- Build menu with placement preview overlay
- Building/tree selection with info panel and train button
- Right-click unit commands (chop, build, formation move)
- Building fog of war with per-type sight radius
Fixes
- Spawn hang eliminated (bounded retry + spiral fallback)
- Build mode clicks no longer deselect units
- Placement validation mirrors Rust logic exactly
Performance
- Cached resource HUD values
- Build menu buttons only update on change
- Tree wobble early-out
- Rust: path data, building Vec, chopping FFI, formation assignment optimized